fileMenu.label=File
fileMenu.mnemonic=f
fileMenu.toolTipText=Open the menu

exitItem.label=Exit
exitItem.mnemonic=e
exitItem.toolTipText=Quit the game
# needed for the HelpWindow (there this ExitItem is used as Button):
exitItem.iconName=

aboutItem.label=About
aboutItem.mnemonic=a
aboutItem.toolTipText=About the game

helpItem.label=Help
helpItem.iconName=
helpItem.toolTipText=Show the help

highscoreItem.label=Highscore
highscoreItem.iconname=
highscoreItem.toolTipText=Show the highscore

resetItem.label=Reset
resetItem.mnemonic=r
resetItem.toolTipText=Reset the current levelset

pauseItem.label=Break
pauseItem.mnemonic=b
pauseItem.toolTipText=Take a break

solveItem.label=Solve
solveItem.toolTipText=Bruteforce!

nextLevelItem.label=Next level
nextLevelItem.toolTipText=Load the next level

continueItem.label=Continue
continueItem.mnemonic=c
continueItem.iconName=
continueItem.toolTipText=Continue the game

saveItem.label=Save
saveItem.mnemonic=s
saveItem.toolTipText=save the current game

newItem.label=New
newItem.mnemonic=n
newItem.toolTipText=Start the current level over again

loadGameItem.label=Load game
loadGameItem.toolTipText=Load a saved game

loadLevelSetItem.label=Load levelset
loadLevelSetItem.toolTipText=load a new Levelset

loadLevelItem.label=Load level
loadLevelItem.toolTipText=load a new level

loadMenu.label=Load
loadMenu.mnemonic=l
loadMenu.toolTipText=Load a saved game, a levelset or a new level

optionMenu.label=Options
optionMenu.toolTipText=Change your preferences

skinMenu.label=Change skin
skinMenu.toolTipText=Choose a different skin

langEnItem.label=English
langEnItem.toolTipText=choose english as language
langEnItem.iconName=

langDeItem.label=German
langDeItem.toolTipText=choose german as language
langDeItem.iconName=

switchLangMenu.label=Language
switchLangMenu.toolTipText=Change the language of the game

skinDefaultItem.label=Default
skinDefaultItem.toolTipText=Use the default skin
skinDefaultItem.iconName=
skinAsciiItem.label=Ascii
skinAsciiItem.toolTipText=Use an ascii skin
skinAsciiItem.iconName=
skinMonsterItem.label=Monster
skinMonsterItem.toolTipText=Use a monster skin
skinMonsterItem.iconName=
skinSimpsonsItem.label=Simpsons
skinSimpsonsItem.toolTipText=<html>Homer is on his mission for duff beer</html>
skinSimpsonsItem.iconName=

noMapItem.label=No map available.
noMapItem.iconName=

soundItem.label=Sound
soundItem.toolTipText=<html>De/Activate sounds</html>
soundItem.iconName=

gameHelpItem.label=Deadlock detection
gameHelpItem.toolTipText=When enabled "dead" places will be marked
gameHelpItem.iconName=

speedMenu.label=Gamespeed
speedMenu.toolTipText=Choose the speed of the game
speedMenu.iconName=
speedSlowItem.label=Slow
speedSlowItem.toolTipText=Set the speed to "slow"
speedSlowItem.iconName=
speedMediumItem.label=Medium
speedMediumItem.toolTipText=Set the speed to "medium"
speedMediumItem.iconName=
speedFastItem.label=Fast
speedFastItem.toolTipText=Set the speed to "fast"
speedFastItem.iconName=

# 		<SUBMENU BRUTEFORCE SOLVER TIMEOUT LIMIT>
solverTimeoutMenu.label=Solver Timeout
solverTimeoutMenu.toolTipText=Set the max. time limit, how long the game shall try to find a solution itself
solverTimeoutMenu.iconName=
solverTimeout25sItem.label=25 s
solverTimeout25sItem.toolTipText=Use max. 25 sec to calculate a solution
solverTimeout25sItem.iconName=
solverTimeout1mItem.label=1 min
solverTimeout1mItem.toolTipText=Use max. 1 min to calculate a solution
solverTimeout1mItem.iconName=
solverTimeout5mItem.label=5 min
solverTimeout5mItem.toolTipText=Use max. 5 min to calculate a solution
solverTimeout5mItem.iconName=
solverTimeout20mItem.label=20 min
solverTimeout20mItem.toolTipText=Use max. 20 min to calculate a solution
solverTimeout20mItem.iconName=
solverTimeoutInfItem.label=Unlimited
solverTimeoutInfItem.toolTipText=Use unlimited time to calculate a solution. Caution!
solverTimeoutInfItem.iconName=
solverTimeoutManItem.label=Manually
solverTimeoutManItem.toolTipText=<html>Set a time manually (in seconds)</html>
solverTimeoutManItem.iconName=
# 		</SUBMENU BRUTEFORCE SOLVER TIMEOUT LIMIT>

# <TEXTPANEL>
infoLabel=Info:
stepLabel=Steps:
playernameLabel=Playername: 
timeLabel=Time:
fileLabel=File:
# </TEXTPANEL>

# <MESSAGE AREA>
CHEAT=Cheat code activated!
REDO=Last step redone
UNDO=Last step undone
STUCK=Push not possible
WALL=Move not possible
WON=Congratulations, you won the level!
FINISH=Congratulations, you won the levelset!
LOST=Lost. Haha!
LOAD=Level loaded
CONTINUE=Continue
PAUSE=Game is stopped
DEADLOCK_DETECTED=<html><font color="#FFA000">Game not solveable anymore</font></html>
SOLVERTIMEOUT_SET=Timeout set to: {0} secs
SOLVER_CALC=Calculating solution...(max {0}s)
SOLVER_NO_SOLUTION=No solution found
SOLVER_NO_SOLUTION_WITHIN_TIME=No solution found (within time)
SOLVER_REPLAY=Solution found, playing {0} steps
ABOUT=<html>*******************<br><b>Sokoban JCCF by <u>J. Marczona</u>, <u>C. Dann</u>, <u>C. Merfels</u>, <u>F. Vogt</u></b><br>*******************</html>
# </MESSAGE AREA>

# <HELP WINDOW AREA>
# Some help details:
# notice: check if gdi1sokoban.ui.gui.help.HelpWIndow.HEIGHT_MAIN_HELP_TEXT is enough for the text (and for all other languages..)
help_infoText=<html>In the game Sokoban the player controls a warehouse keeper, whose job it is to push all boxes on the goal fields. He can only push one at a time and not pull them; the level is won when at the end every crate is put on a goal.</html>
help_player.png=That's you.
help_box.png=A crate
help_goal.png=A goal
help_boxongoal.png=A crate on a goal (doh)
help_wall.png=A wall
help_floor.png=The floor
help_nirvana.png=Nirvana
help_deadTitle=Only if deadlock detection is turned on:
help_dead.png=You really don't want to get a crate here.
help_boxondead.png=Now you got here anyways! Noob.
help_playerondead.png=The player is fine on these fields, though.
# </HELP WINDOW AREA>

# <FILE DIALOG AREA>
file_save=Save
file_load=Load
file_loadGame=Load game
file_loadLevel=Load level
# </FILE DIALOG AREA>

# <MISC>
askPlayername=<html>Enter your name:</html>
askTimeoutManually=<html>Enter the manual timeout value (in s):</html>
confirmOverride=<html>Do you want to override<br><i>{0}<i><br>?</html>
# Titles shall be none-html:
confirmOverrideTitle=Override?
NONEXISTING_LOADLOCATION_TITLE=Uh?
NONEXISTING_LOADLOCATION_TEXT=<html>You are not able to load a none existing file. Retry to select a existing file/directory?<br>Or Cancel the whole load action.<br> {0} </html>
# </MISC>

# <HIGHSCORE>
hs_Level=Level:
hs_Playername=Playername:
hs_Steps=Steps:
hs_Time=Time:
# </HIGHSCORE>

# <WARNINGS>
WARNING_ILLEGAL_ACTION_IN_STATE_WON=Level already solved
WARNING_CONTINUE_ERROR=Can not continue game
WARNING_PAUSE_ERROR=Can not stop the game
WARNING_UNDO_ERROR=No last step
WARNING_REDO_ERROR=No step
WARNING_HIGHSCORE_IOEXCEPTION=Could not open highscore file
WARNING_HIGHSCORE_FILENOTFOUND=Could not find highscore file
WARNING_HIGHSCORE_NOWRITE=Could not write highscore
WARNING_NO_GOOD_TIME=No valid input: {0}
# </WARNINGS>

# <ERRORS>
ERROR_IOEXCEPTION=Error while reading file
ERROR_FILENOTFOUND=File not found
ERROR_RELOAD_IOEXCEPTION=Could not read the level again.
ERROR_RELOAD_NONEXTLEVEL=The level does not exist.
ERROR_RESET_NONEXTLEVEL=Could not reset: no next level
ERROR_INVALIDLEVELDATA=The level contains invalid data.
ERROR_LOADLEVELSET_NONEXTLEVEL=No level found in the levelset
ERROR_LOADGAME_ERROR=Could not load game
ERROR_SAVE_ERROR=Could not save game
ERROR_DIRECTORYEMPTY=Directory is empty
# </ERRORS>

# <MESSAGE>
MESSAGE_LANG_SWITCHED=English enabled
MESSAGE_SAVE_SUCCESS=Game saved
# </MESSAGE>

# <Network>
# Component-Specials:
TOOTLTIP_TEXT_EXTESION_MULTIPLAYER=<br>Disabled because your are in Network-Client-Mode (Multiplayer)
"<br>Disabled because your are in Spectator-Client-Mode"
#no html- could be a title:
NetworkError=Network-Error
# 		<Messages>
MESSAGE_net_ServerIsSpectator=Spectator-Mode
MESSAGE_net_ServerIsMultiplayer=Multiplayer-Mode
MESSAGE_net_ServerStatus=Connected :
MESSAGE_net_ServerIsOpen=<html> <font color=green>Server is open</font></html>
# 		</Messages>
# 		<Warnings>
WARNING_net_ServerLostOneConnection=Lost one connection
# 		</Warnings>
# 		<Errors>
ERROR_net_unkownObj=<html>Error during transfer (unkown object).</html>
ERROR_netServPortInUse=<html>Faild to open the server (port is in use)</html>
ERROR_net_ClientConnectionClosed=Lost connection to server.
# 		</Errors>
# </Network>